You are Dominic Petran, a younger scion of the famous Petran family, one of the great noble...
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useless101 said:Is there anyone near Dominic's father's holdings (besides the retainers) that he already has an in with, and who would be useful to bring along? He did grow up here after all, and if anyone is looking to move up from apprentice to journeyman they'd probably be pretty easy to convince.
Dashing off to a new home is all well and good, but it's probably worth spending the time here if he'd just end up snowed in as soon as he got there.
Not sure which skill set would be most important to look for in a follower, but Dominic already has twenty-two soldier types and nothing else. Someone more of a mind to help with the civilian (surf?) side of things wouldn't be amiss, with unskilled labor being the least important thing to look for.
kinglugia said:We need an accountant or whatever they call it in the feudal times.
Well, 'take advantage of' might be a bit much.mc2rpg said:I really think it would be worthwhile to look over the account books and history of Corzu. People will probably try to take advantage of the new leader if we don't. Recruiting another skilled NC would probably be a good idea for the last slot.
Guile said:Do we have any boon companions our age that might be interested in going with? It was my understanding that medieval lordlings tended to have a few for roughhousing and training and hawking and such. If so, I'd be game for 'recruiting' them first.
Guile said:I assume we'll take the ledger along if we leave early? It is our fief now, I don't think our honorable father would need old accounts lists of the place - and we'll need it for taxes and potential exports and things.
Guile said:Well, 'take advantage of' might be a bit much.
Feudal mindset, the system tends to be set in stone between noble/non-noble castes. Fleecing a lordling is... insanely risky, and I don't think many people would even think of it.
Robotninja said:
Robotninja said:I say we try to invent mind magic eventually. Being able to buff our multitasking and stuff, read minds, and such is hilariously helpful for a noble.
fitzgerald said:[X] Recruit a priest who has been trained in matters of accounting
Preferably another noble scion who took to the priesthood and still enjoys the hunt
Most war-related deaths in medieval times were the result of wounds getting infected. Presumably, healing magic would be able to alleviate that.Guile said:Divine healing magic - thereby proof that god is real, and would probably look kindly on you for having a chaplain - or the hundred little conveniences in daily life that come with light telekinesis.
Tough choice.
Robotninja said:Rare and subtle mind magic? Hell yes. We want it. Just being able to enhance our ability to read people and stuff will be priceless. Then add making subtle suggestions, reading peoples minds, and other stuff, and you have something very handy.
Nobles looking after peasants? Seriously? Feudalism had constant revolts for a reason in real life.
Sorry, that was a joke.nick012000 said:Most war-related deaths in medieval times were the result of wounds getting infected. Presumably, healing magic would be able to alleviate that.
I'm thinking that's going a bit far.Guile said:Sorry, that was a joke.
Given that God is pretty clearly real, I am definitely voting for falling in with the church and being a pious little lordling.
And then, thanks to the fact that we rule over the most stable and neutral place ever, we get to go on epic adventures on which we do crazy shit all the time without having to worry that anything happens in Corzu aside from our treasury filling itself.Chibi-Reaper said:I would advocate neutrality really hard. Our holdings are the arcanodivinity Switzerland. The extra pious can not like the wizards as much as they want, and the wizards can versa the vice, and we just stay out of it unless things come to metaphorical blows and someone needs to spend the night in the allegorical drunk tank.
Corzu will accept you and all your foibles, as long as you obey our law. Cause trouble, and the hammer comes down right on your head.
Not if you want to recruit tradesmen before heading out. It's a good idea, it'll increase the amount our exports would go for at market for relatively little cost.useless101 said:Trainers and experienced tradesmen are available here, and I don't think we have any information on what's available in Corzu. So I'm in favor of taking advantage of that, and putting off heading out until we actually have to.
For the three actions, I advocate Researching Corzu, training in either Leadership or Tactics, and Recruiting a skilled blacksmith.
...
Examining the Ledger can be put off until we're either on the road, or have arrived.
The benefit is that they have teachers of most conceivable magicks here in your father's barony.Magic is apparently self-study, and while it's clearly awesome, we don't actually benefit from studying it here any more than we would from studying it anywhere else.
ShaperV said:Train – There are trainers for all of your mundane skills and more in your father's barony, so why not take advantage? You can also self-train any of your sorcerous talents, or try to invent a new application of your magical abilities. Training a new skill from 0 to 1 can be done in a single action, but improvement beyond that takes a number of projects equal to the skill level you're working on (i.e. raising Swordsmanship from 2 to 3 would take 3 Training projects).